Max is a popular and powerful tool used by game developers, visual
effects artists, and graphic designers for 3D modeling, animation, and
rendering. In this course, educators Dariush and Randi Derakhshani
introduce you to this multifaceted software, starting with the interface
and how to navigate it. Once you’re comfortable getting around 3ds Max,
you’ll learn how to use its many tools to make models with 3D objects,
edit polygonal meshes, create surfaces and models with 2D shapes and
splines, and more. All of this is presented in the context of a hands-on
project where you create a model of an alarm clock.
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