Design
lectures ©
The
very word ‘design’ is the first problem we must confront
in this book since it is in everyday use and yet given
quite specific and different meanings by particular
groups of people. We might begin by noting that ‘design’
is both a noun and a verb and can refer either to the
end product or to the process. Relatively recently the
word ‘designer’ has even become an adjective rather than
a noun.
Although on the
one hand this can be seen to trivialise design tothe
status of mere fashion, this adjectival use implies
something that will be important to us in this book. It
implies that not all design is equally valuable and that
perhaps the work of some designers is regarded as more
important. In this book we shall not be studying how
design can offer us the fashion accessory. In fact we
shall not be much concerned directly with the end
products of design. This book is primarily about design
as a process. We shall be concerned with how that
process works, what we understand about it and do not,
and how it is learned and performed by professionals and
experts. We shall be interested in how the process can
be supported with computers and by working in groups.
We shall be interested in how all the various
stakeholders can make their voice heard. To some extent
we can see design as a generic activity, and yet there
appear to be real differences between the end products
created by designers in various domains. One of the
questions running throughout the book then will be the
extent to which designers have common processes and the
extent to which these might vary both between domains
and between individuals.
A structural engineer may describe the process of
calculating the dimensions of a beam in a building as
design. In truth such a process is almost entirely
mechanical. You apply several mathematical formulae and
insert the appropriate values for various loads known to
act on the beam and the required size results. It is
quite understandable that an engineer might use the word
design’ here since this process is quite different from
the task of analysis’, by which the loads are properly
determined. However, a fashion designer creating a new
collection might be slightly puzzled by the engineer’s
use of the word ‘design’. The engineer’s process seems
to us to be relatively precise, systematic and even
mechanical, whereas fashion design seems more
imaginative, unpredictable and spontaneous. The engineer
knows more or less what is required from the outset. In
this case a beam that has the properties of being able
to span the required distance and hold up the known
loads. The fashion designer’s knowledge of what is
required is likely to be much vaguer. The collection
should attract attention and sell well and probably
enhance the reputation of the design company. However,
this information tells us much less about the nature of
the end product of the design process than that
available to the engineer designing a beam.
Actually both these descriptions are to some extent
caricatures since good engineering requires considerable
imagination and can often be unpredictable in its
outcome, and good fashion is unlikely to be achieved
without considerable technical knowledge. Many forms of
design then, deal with both precise and vague ideas,
call for systematic and chaotic thinking, need both
imaginative thought and mechanical calculation. However,
a group of design fields seem to lie near the middle of
this spectrum of design activity. The three-dimensional
and environmental design fields of architecture,
interior design, product and industrial design, urban
and landscape design, all require the designer to
produce beautiful and also practically useful and well
functioning end products. In most cases realising
designs in these fields is likely to require very
considerable technical knowledge and expertise, as well
as being visually imaginative and ability to design.
Designers in these fields generate objects or places
which may have a major impact on the quality of life of
many people. Mistakes can seriously inconvenience, may
well be expensive and can even be dangerous. On the
other hand, very good design can approach the power of
art and music to lift the spirit and enrich our lives.
Architecture is one of the most centrally placed fields
in this spectrum of design, and is probably the most
frequently written about. Since the author is an
architect, there will be many architectural examples in
this book. However, this is not a book about
architecture, or indeed about any of the products of
design. It is abook about design problems, what makes
them so special and how to understand them, and it is
about the processes of design and how to learn, develop
and practise them. Already here we have begun to
concentrate on professional designers such as
architects, fashion designers and engineers. But there
is a paradox here about design. Design is now clearly a
highly professional activity for some people, and the
very best designers are greatly valued and we admire
what they do enormously. And yet design is also an
everyday activity that we all do. We design our own
rooms, we decide how to arrange things on shelves or in
storage systems, we design our own appearance every
morning, we plant, cultivate and maintain our gardens,
we select food and prepare our meals, we plan our
holidays. All these everyday domestic jobs can be seen
as design tasks or at least design-like tasks. When we
are at work we are still designing by planning our time,
arranging the desktops of our computers, arranging rooms
for meetings, and so we could go on. We may not
aggrandise these humble tasks with the word ‘design’,
but they share many of the characteristics of
professional design tasks. We can see, however, that
these tasks vary in a number of ways that begin to give
us some clues about the nature of designing. Some of
these tasks are really a matter of selection and
combination of predetermined items. In some cases we
might also create these items. Occasionally we might
create something so new and special that others may wish
to copy what we have done. Professional designers are
generally much more likely to do this. But professional
designers also design for other people rather than just
themselves. They have to learn to understand problems
that other people may find it hard to describe and
create good solutions for them. Such work requires more
than just a ‘feeling for materials, forms, shapes or
colours; it requires a wide range of skills. Today then
professional designers are highly educated and trained.
Design Education
Design education in the form we know it today is a
relatively recent phenomenon. That a designer needs
formal instruction and periods of academic study and
that this should be conducted in an educational
institution are now commonly accepted ideas. The history
of design education shows a progressive move from the
workplace into the college and university studio. In a
recent attempt to interpret the history of architectural
education linked to establishment of the Prince of Wales
Institute of Architecture, this change is interpreted as
a series of political conspiracies (Crinson and Lubbock
1994). Certainly it is possible to argue that
academically based design education lacks contact with
the makers of things, but then as we shall see in the
next chapter this reflects practice. The designers of
today can no longer be trained to follow a set of
procedures since the rate of change of the world in
which they must work would soon leave them behind. We
can no longer afford to immerse the student of
architecture or product design in a few traditional
crafts. Rather they must learn to appreciate and exploit
new technology as it develops.
We are also seeing quite new design domains springing up
as a result of technology. I have been lucky enough to
spend some time working in the design faculty of a
university entirely devoted to multi-media. Designers
there learn to animate, to create web-sites, to design
virtual worlds and to create new ways for people to
relate to, and use, highly complex technology. Such
design domains were unimaginable when the first edition
of this book was published and yet today they are
extremely popular with students. Even further along the
spectrum of design fields we find the system designers
and software designers who create the applications that
we all use to write books, manipulate images and give
lectures. Many contemporary products have in them
hardware and software that are combined and integrated
in a manner that makes the distinction increasingly
irrelevant. Mobile phones, MP3 players and handheld
personal computers are not only appearing, but
converging and transforming into new kinds of devices.
Such areas of design are changing our lives not only
physically but socially. Until recently we would have
thought of software and system designers as lying
outside the scope of a book like this. However
increasingly I am finding that people who work in those
fields are seeing relevance in the ideas here and as a
consequence are beginning to question the traditional
ways in which such designers have been educated. In the
twentieth century technology began to develop so quickly
that, for the first time in our history, the change was
palpable within a single lifetime. Design has always
been connected with our contemporary intellectual
endeavour including art, science and philosophy.
During that period we saw a change in design that was at
the time thought to be more profound and fundamental
than any of the stylistic periods that had preceded it.
It was even known by its direct connection to the
contemporary, ‘modernism’. This name implied that it
provided a full stop at the end of design history and I
was taught by tutors who genuinely believed that. This
set of ideas has so profoundly influenced the way that
we think about design that sometimes it is hard to
disentangle. Only now are we beginning to see that it is
possible for design to move on from modernism. We shall
not here be primarily concerned with design as style,
but nor can we think about process in isolation. Design
education has recently emerged from a period of treating
history as deserving academic study but making little
connection with the present. Thankfully those notions of
modernism as the last word in design have been largely
rejected and the design student of today is expected not
only to appreciate historical work in its own right but
to use it to inform contemporary design.
Design education has some very common features that
transcend countries and design domains. Design schools
characteristically use both the physical and conceptual
studio as their central educational device. Conceptually
the studio is a process of learning by doing, in which
students are set a series of design problems to solve.
They thus learn how to design largely by doing it,
rather than by studying it or analysing it. It seems
almost impossible to learn design without actually doing
it. However the ideas in this book may offer a
complementary resource. One of the weaknesses of the
traditional studio is that students, in paying so much
attention to the end product of their labours, fail to
reflect sufficiently on their process. Physically the
studio is a place where students gather and work under
the supervision of their tutors.
The studio is often assumed to replicate the offices of
professional designers in the domain. However, one of
the perennial problems here is that so much of the real
professional world is very difficult to replicate in the
college or university. In particular there is usually an
absence of clients with real problems, doubts, budgets
and time constraints. It is often difficult therefore
for design students to develop a process which enables
them to relate appropriately to the other stakeholders
in design. Rather it is easier for them to develop very
personally self-reflective processes aimed chiefly at
satisfying themselves and possibly their tutors. Thus,
the educational studio can easily become a place of
fantasy removed from the needs of the real world in
which the students will work when they graduate. Not
only does this tend to distort the skill balance in the
process, but also the sets of values which the students
acquire.
Hubbard showed for example that town planners tend to
acquire a different set of values about architecture to
the public they represent and serve (Hubbard 1996).
Similarly Wilson showed that architects use different
evaluative systems to others about buildings (Wilson
1996). She also showed that this tendency is acquired
during education. More disturbingly this work also
revealed a strong correlation between preferences within
each school of architecture and that these preferences
are linked to style. Almost certainly design schools do
not intend these effects so perhaps this indicates some
significant problems with the studio concept of design
education. Throughout this book we shall see how many
influences a designer must be open to and how many
arguments there are about their relative importance in
practice.
Design education, like design itself, will probably
always be controversial. Traditions have grown up which
show structural variations not only between countries
but also between the various design fields. The extent
to which the various design fields share a common
process is a matter for considerable debate. That
designers educated in each of these fields tend to take
a different view of problems is less contentious.
Furniture designers will tell you that they can spot
furniture designed by an architect as opposed to someone
trained in furniture design. Some say that architects
design furniture to sit in space and not obstruct it;
others will tell you that architects simply do not
understand the nature of the materials used in furniture
and consequently assemble it as they would a building.
It is now commonly accepted that the United Kingdom
construction industry is too divided and confrontational
and that the various consultants and contractors
involved tend to be combative when the client would like
them to be co-operative. A recent report suggested a
solution to all this would be to educate them all
through some kind of common university degree only
allowing specialisation later (Bill 1990). Such an idea,
while well meaning, is fundamentally flawed. It assumes
that there is a pool of 18-year-old students with more
or less blank minds and personalities who might be
attracted to take such a degree. In fact we know the
truth to be very different.
Very few students applying to university
apply for courses in more than one area of the
construction industry. Similarly, very few students
apply to study more than one design field. Thus,
although architecture and product design seem very
closely related there is little contact between the
fields. The internationally acclaimed British product
designer Richard Seymour is not surprised by this.
Although some architecture and some product designs look
very close it is really the extreme end of the bow of
the architecture tree rubbing up against a leaf at the
extremity of the product design tree. We tend to think
that they are very similar, but they are not.
Fundamentally their roots are completely different.
Lawson (1994) For Richard Seymour, the separation
between these professions begins very early and
crucially before the period of tertiary education which
might be held responsible for the divide. His view is
that these ‘roots’ are put down much earlier in life and
that by the time we come to select our profession, the
choice is effectively already made. Richard Seymour
observes that most product designers come from a
background of achievement in practical crafts like
metalwork and woodwork. The product designer is used to
working with physical entities and the nature of
materials and experiences them through seeing and
feeling.
The English system of upper school education may
aggravate these difficulties since pupils must choose to
study only about four subjects. The universities then
demand particular subjects before granting admission to
each degree. Thus you might well be offered a place to
study for a degree in architecture even if you had not
studied mathematics, but almost certainly the same
university would not grant you a place to study civil
engineering. So the specialisation of students has
already begun at school. Whether it is the education
system or the very nature of the students who select
themselves, the atmosphere and social norms in the
lecture theatres, studios and laboratories in the
university departments of architecture, civil
engineering and product design are different from the
very beginning. The students speak differently, dress
differently and have different images of themselves and
the lives ahead of them. We must be cautious therefore
in assuming that all design fields can be considered to
share common ground.
What is certain is that design is a distinctive mental
activity, and we shall progressively explore its
characteristics through this book. However, we shall
also discover that design can be extremely varied and we
shall see that successful designers can employ quite
different processes whatever their educational
background.
Design Technologies
This chapter began with a brief look at some of the
differences between the way fashion designers and civil
engineers might design. Another very important
difference between them is the technology they must
understand and use to achieve their ends. Designers must
not only decide what effects they wish to achieve, they
must also know how to achieve them. So our civil
engineer must understand the structural properties of
concrete and steel, whereas our fashion designer must
appreciate the characteristics of different fabrics.
Again this a simple caricature since both must know far
more than this, but the point is made to demonstrate
that their grasp of technology has to be relevant to
their design field. Traditionally we tend to use the end
products of design to differentiate between designers.
Thus a client may go to one kind of designer for a
bridge, another for a building, yet another for a chair
and so on. Many designers dabble in fields other than
those in which they were trained, such as the famous
architect Mies van der Rohe who designed a chair for his
German Pavilion at the Barcelona International
Exhibition of 1929, which to this day appears in the
lobbies of banks and hotels all over the world. Very few
designers are actually trained in more than one field
such as the highly acclaimed architect/engineer Santiago
Calatrava. Some designers are even difficult to classify
such as Philippe Starck who designs buildings,
interiors, furniture and household items. It is
interesting that some of the most famous inventions of
modern times were made by people who had not been
specifically trained to work in the field in which they
made their contribution (Clegg 1969):
Invention Inventor
Safety razor
Traveller in corks
-
Kodachrome films Musician -
Ball-point pen Sculptor -
Automatic telephone Undertaker -
Parking meter Journalist -
Pneumatic tyre Veterinary surgeon -
Long-playing record Television engineer
Classifying design by its end product seems to be rather
putting the cart before the horse, for the solution is
something which is formed by the design process and has
not existed in advance of it. The real reason for
classifying design in this way has less to do with the
design process but is instead a reflection of our
increasingly specialised technologies. Engineers are
different from architects not just because they may use
a different design process but more importantly because
they understand about different materials and
requirements. Unfortunately this sort of specialisation
can easily become a strait-jacket for designers,
directing their mental processes towards a predefined
goal. It is thus too easy for the architect to assume
that the solution to a client’s problem is a new
building. Often it is not! If we are not careful then
design education might restrict rather than enhance the
ability of the students to think creatively.
The cautionary tale of the scientist, the engineer, the
architect and the church tower illustrates this
phenomenon. These three were standing outside the church
arguing about the height of the tower when a local
shopkeeper who was passing by suggested a competition.
He was very proud of a new barometer which he now
stocked in his shop and in order to advertise it he
offered a prize to the one who could most accurately
discover the height of the tower using one of his
barometers. The scientist carefully measured the
barometric pressure at the foot of the tower and again
at the top, and from the difference he calculated the
height. The engineer, scorning this technique, climbed
to the top, dropped the barometer and timed the period
of its fall. However, it was the architect who, to the
surprise of all, was the most accurate.
He simply went inside the church and offered the
barometer to the verger in exchange for allowing him to
examine the original drawings of the church!
Many design problems are equally amenable to such varied
treatment but seldom do clients have the foresight of
our shopkeeper. Let us briefly examine such a situation.
Imagine that a railway company has for many years been
offering catering facilities on selected trains and has
now discovered that this part of the business is making
a financial loss.
What should be done?
An advertising agency might suggest that they should
design a completely new image with the food repackaged
and differently advertised. An industrial designer might
well suggest that the real problem is with the design of
the buffet car. Perhaps if passengers were able to
obtain and consume food in every coach they would buy
more than if they had to walk down the train. An
operations research consultant would probably
concentrate on whether the buffet cars were on the right
trains and so on. It is quite possible that none of our
professional experts was right.
Perhaps the food was just not very appetising and too
expensive?
In fact, probably all the experts have something to
contribute in designing a solution. The danger is that
each may be conditioned by their education and the
design technology they understand. Design situations
vary not just because the problems are dissimilar but
also because designers habitually adopt different
approaches. In this book we shall spend some time
discussing both design problems and design approaches.
What does design involve?
Barnes
Wallis is perhaps most famous for his wartime invention
of the bouncing bomb immortalised in the film of the
‘dam-busters’.
However his career achievements went much further with a
whole succession of innovative pieces of aviation design
including aircraft, airships and many smaller items.
However, at the age of sixteen, Barnes Wallis failed his
London matriculation examination (Whitfield 1975). It
seems likely that this was a result of undergoing
a form of Armstrong’s heuristic education at Christ’s
Hospital, which did little to prepare its pupils for
such examinations but rather concentrated on teaching
them to think. Barnes Wallis recalls ‘I knew nothing,
except how to think, how to grapple with a problem and
then go on grappling with it until you had solved it’.
Later Barnes Wallis was to complete his London
University first degree in astonishingly quick time,
taking only five months!
Later in life Barnes Wallis was quite prepared to take
technical advice, but never accepted help with design
itself: ‘If I wanted the answer to a question for which
I could not do the mathematics I would go to someone who
could . . . to that extent I would ask for advice and
help . . . never a contribution to a solution’.
Even at an early age it was the quality of Barnes
Wallis’ thinking and his approach to problems as much as
his technical expertise which enabled him to produce so
many original aeronautical designs. For many of the
kinds of design we are considering, it is important not
just to be technically competent but also to have a well
developed aesthetic appreciation. Space, form and line,
as well as colour and texture, are the very tools of the
trade for the environmental, product or graphic
designer. The end product of such design will always be
visible to the user who may also move inside or pick up
the designer’s artefact. The designer must understand
our aesthetic experience, particularly of the visual
world, and in this sense designers share territory with
artists. For these reasons alone, and there are some
others we shall come to later, designers also tend to
work in a very visual way. Designers almost always draw,
often paint and frequently construct models and
prototypes.
The archetypal image of the designer is of someone
sitting at a drawing board. But what is clear is that
designers express their ideas and work in a very visual
and graphical kind of way. It would be very hard indeed
to become a good designer without developing the ability
to draw well. Indeed designers’ drawings can often be
very beautiful. Sometimes the drawings of designers
become art objects in their own right and get exhibited.
We must leave until later a discussion of why the
practice of designing should not be considered as
psychologically equivalent to the creation of art.
Suffice it now to say that design demands more than just
aesthetic appreciation. How many critics of design, even
those with the most penetrating perception, find it
easier to design than to criticise ?
Perhaps there can be no exhaustive list of the areas of
expertise needed by designers, although we shall attempt
to get close to this by the end of the book. However,
there is one more set of skills that designers need
which we should at least introduce here. The vast
majority of the artefacts we design are created for
particular
groups of users. Designers must understand something of
the nature of these users and their needs whether it is
in terms of the ergonomics of chairs or the semiotics of
graphics. Along with a recognition that the design
process itself should be studied, design education has
more recently included material from the behavioural and
social sciences. Yet designers are no more social
scientists than they are artists or technologists.
This lecture is not about science, art or technology,
but the designer cannot escape the influences of these
three very broad categories of intellectual endeavour.
One of the essential difficulties and fascinations of
designing is the need to embrace so many different kinds
of thought and knowledge. Scientists may be able to do
their job perfectly well without even the faintest
notion of how artists think, and artists for their part
certainly do not depend upon scientific method.
For designers life is not so simple, they must
appreciate the nature of both art and science and in
addition they must be able to design!
What then exactly is this activity of design?
That we must leave until the next chapter but we can
already see that it involves a sophisticated mental
process capable of manipulating many kinds of
information, blending them all into a coherent set of
ideas and finally generating some realisation of those
ideas. Usually this realisation takes the form of a
drawing but, as we have seen it could equally well be a
new timetable. It is the process rather than the end
product of design which chiefly interests us.
Design as a skill
Design is a highly complex and sophisticated skill. It
is not a mystical ability given only to those with
recondite powers but a skill which, for many, must be
learnt and practised rather like the playing of a sport
or a musical instrument. Consider then the following two
passages:
Flex the knees slightly and, while your upper body
inclines towards the ball, keep from bending over too
much at the waist.
The arms are extended fully but naturally towards the
ball without any great feeling of reaching out for the
ball . . . start the club back with that left arm
straight letting the right elbow fold itself against the
body . . . the head should be held over the ball . . .
the head is the fixed pivot about which the body and
swing must function.
Lee Trevino (1972)
I Can Help Your Game
Keeping the lips gently closed, extend
them a little towards the corners as when half smiling,
care being taken not to turn them inwards at all during
the process.
The ‘smile’, rather a sardonic one perhaps, should draw
in the cheeks against the teeth at the sides and the
muscular
action will produce a firmness of the lips towards the
corners.
Now, on blowing across the embouchure towards its outer
edge, the breadth will make a small opening in the
middle of the lips and, when the jet of air thus formed
strikes the outer edge the flute head will sound.
F. B. Chapman (1973)
Flute Technique
These two passages come from lecturers about skills.
Both are skills which I have spent a lifetime miserably
failing to perfect; playing golf and playing the flute.
My well-thumbed copies of these books offer me a series
of suggestions as to where I should direct my attention.
Both authors concentrate on telling their readers how it
feels to be doing it right. A few people may pick up a
golf club and swing it naturally or make a beautiful
sound on a flute. For them these books may be of little
help, but for the vast majority, the skills must be
acquired initially by attention to detail. It is in the
very nature of highly developed skills that we can
perform them unconsciously. The expert golfer is not
thinking about the golf swing but about the golf course,
the weather and the opponents.
To perform well the flautist must forget the techniques
of embouchure and breath control and fingering systems,
and concentrate on interpreting the music as the
composer intended. You could not possibly give
expression to music with your head full of Chapman’s
advice about the lips. So it is with design. We probably
work best when we think least about our technique.
Beginners however must first analyse and practise all
the elements of their skill and we should remember that
even the most talented of professional golfers or
musicians still benefit from lessons all the way through
their careers.
While we are used to the idea that physical skills like
riding a bicycle, swimming and playing a musical
instrument must be learned and practised, we are less
ready to recognise that thinking might need similar
attention as was suggested by the famous British
philosopher Ryle (1949):
Thought is very much a matter of drills and skills.
Later the psychologist Bartlett (1958) echoed this
sentiment:
Thinking should be treated as a complex
and high level kind of skill. More recently there have
been many writers who have exhorted their readers to
practise this skill of thinking. One of the most
notable, Edward de Bono (1968) summarises the message of
such writers:
On the whole, it must be more important to be skilful in
thinking than to be stuffed with facts.
Before we can properly study how designers think, we
need to develop a better understanding of the nature of
design and the characteristics of design problems and
their solutions. The first two sections of this book
will explore this territory before the third main
section on design thinking. The lecturers as a whole is
devoted to developing the idea that design thinking is a
skill. Indeed it is a very complex and sophisticated
skill, but still one which can be analysed, taken apart,
developed and practised. In the end though, to get the
best results, designers must perform like golfers and
flautists.
They should forget all the stuff they have been taught
about technique and just go out and do it!
-
References
- Bartlett, F. C. (1958).
Thinking.
London, George Allen and Unwin.
-
Bill, P. Ed. (1990).
Building towards 2001.
London, National Contractors Group.
-
Clegg, G. L. (1969).
The Design of Design.
Cambridge, Cambridge University Press.
-
Crinson, M. and Lubbock, J. (1994).
Architecture: Art or Profession?
Manchester, Manchester University Press.
-
de Bono, E. (1968).
The Five Day Course in Thinking.
Harmondsworth, Allen Lane. -
Hubbard, P. (1996). Conflicting
interpretations of architecture: an empirical
investigation.
Journal of Environmental Psychology
16:
75–92. -
Lawson, B. R. (1994). Architects are
losing out in the professional divide.
The Architects’ Journal
199(16):
13–14. -
Ryle, G. (1949).
The Concept of Mind.
London, Hutchinson. -
Whitfield, P. R. (1975).
Creativity in Industry.
Harmondsworth, Penguin. -
Wilson, M. A. (1996). The
socialization of architectural preference.
Journal of Environmental
Psychology
16:
33–44.
Copyright © 8-2- 2009 Dr. Abuhani. All rights
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